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- =========================
- FreeSpace 2 - Demo v 1.00
- Readme File
- =========================
-
-
- *** Please email fs2demo@volition-inc.com with all ***
- *** problems you encounter in this Demo. ***
- *** We are also very interested in your comments! ***
-
-
- For more information on FreeSpace 2, please visit
- http://www.volition-inc.com/
- http://www.freespace2.com/
-
-
- -----------------
- Table of Contents
- -----------------
-
- 1. The FreeSpace 2 Launcher
- 1a. Play FreeSpace 2
- 1b. Setup
- 1c. View Readme
- 1d. Update
- 1e. Help
- 1f. Uninstall
- 1g. Quit
- 1h. Volition Logo
- 1i. PXO Logo
-
- 2. Pre-Flight
- 2a. Pilot Registration
- 2b. The Main Hall
- 2c. Barracks
- 2d. Options
- 2e. Ready Room
-
- 3. Gameplay
- 3a. Demo Missions
- 3b. Comm Menu
- 3c. Additional HUD info
-
- 4. Multiplayer
- 4a. PXO
- 4b. Joining a game
- 4c. Setting up a game
- 4d. Standalone (Dedicated) Servers
- 4e. Server Listing Additions
- 4f. Co-op Mission
- 4g. Dogfight
- 4h. Squad War
- 4i. Squad Logos/Pilot Pictures
-
- 5. Demo Feedback
-
- 6. Troubleshooting
-
- 7. Contacting Technical Support
-
- 8. FreeSpace 2 Web Links
-
- 9. Credits
-
- 10. Legal Stuff
-
-
- ---------------------------
- 1. The FreeSpace 2 Launcher
- ---------------------------
-
- The Launcher's buttons enable you to set up and play FreeSpace 2, customize
- your hardware settings, get updated versions of the Demo, and access the
- FreeSpace 2 web pages at Volition, Inc. Here's what each button does:
-
-
- 1a. Play FreeSpace 2
- Click this to launch FreeSpace 2.
-
-
- 1b. Setup
- Under Setup, you'll see tabs for Video, Audio, Joystick, Speed, Network,
- DirectX, and Misc.
-
- * Video - You must have a 3D Accelerator card to play FreeSpace 2. You can
- choose to have FreeSpace 2 detect Glide only, D3D only, or both by selecting
- the proper checkboxes, then clicking on the "Detect Available Cards" button.
- - "Interlaced Cutscenes" and "Fast Clear for Cutscenes" are options
- available only in the full retail version of FreeSpace 2.
- - "Fast D3D Textures" will improve your video and gameplay performance,
- but at a cost to the visual quality of FreeSpace 2. Enable fast D3D textures
- *only* if you are experiencing severe slowdown during gameplay.
- - WFOG is a Direct3D-only option. "Force WFOG" makes the D3D card use
- WFOG (table-based rather than vertex-based fog) if available. Some cards
- don't do WFOG properly (the S4, for example), so vertex fog is used by
- default. Use this setting only for experimentation purposes.
-
- * Audio - FreeSpace 2 supports DirectSound, A3D, and EAX. You can choose
- one of these by clicking on "Detect Available Sound Cards" and then selecting
- from the dropdown box. You can enable Launcher sounds from here as well.
-
- * Joystick - Enables you to set up or change the joystick used by FreeSpace
- 2. Also lets you toggle Force Feedback support on or off (any joystick
- supporting DirectX 6.0 force feedback may be used).
-
- * Speed - This setting determines the default Detail Level used in
- FreeSpace 2 when new pilots are created. You may manually change this default
- if you wish, but it may adversely affect your gameplay speed.
-
- * Network - Here you choose your LAN or Internet connection for multiplayer
- games. Choose your connection type and speed.
-
- * DirectX - On this tab you can check your DirectX version and choose to
- install or update DirectX on your machine.
-
- * Misc. - This tab is not active in the Demo version of FreeSpace 2.
-
-
- 1c. View Readme
- Views this file.
-
-
- 1d. Update
- This button enables you to see if a new version of the FreeSpace 2
- Demo is available for downloading. If one is available, you can choose to
- update the Demo by clicking on OK. The process is automated.
-
-
- 1e. Help
- This opens a Help document containing information about the Launcher
- buttons.
-
-
- 1f. Uninstall
- Uninstalls FreeSpace 2 from your computer.
-
-
- 1g. Quit
- Closes the Launcher without running FreeSpace 2.
-
-
- 1h. Volition Logo
- This takes you to Volition's Internet home page.
-
-
- 1i. PXO Logo
- This takes you to the Internet home page for PXO, a free multiplayer
- service for Volition and Outrage games.
-
-
- -------------
- 2. Pre-Flight
- -------------
-
- 2a. Pilot Registration
-
- When you enter the game, the first thing you do is create a pilot (or
- choose an existing one). This pilot stores your Demo combat statistics as
- well as your settings for Options and Control Config. You can also change
- your active pilot in the Barracks screen.
-
- You can also create Multiplayer pilots from this screen.
-
-
- 2b. The Main Hall
- This is the FreeSpace 2 main menu. Press F1 to view a Help overlay
- outlining the different areas.
-
- In the Demo, you may use your mouse to click on the Ready Room, Barracks,
- Options, or Exit. The Tech and Campaign Rooms are not available in the Demo.
-
-
- 2c. Barracks
- This room enables you to change your currently selected pilot and to view
- combat statistics for your pilots. You can also change the pilot image used
- by each pilot, as well as the squad logo that appears on the pilot's ship
- during play.
-
- Viewing Service Medals is not available in the Demo.
-
-
- 2d. Options
- This screen enables you to change various global settings used in FreeSpace
- 2. Use it to adjust your sound, music, and voice volume levels, as well as
- adjust your brightness setting and skill level. This is also where you
- indicate whether you're using a mouse or joystick to control your ship in
- FreeSpace 2, and how sensitive the ship should be to the movement of this
- device.
-
- * Brightness: To correctly set the brightness on your monitor, use the
- arrows on the brightness indicator until the stripes appear to be a uniform
- shade of gray.
-
- * Mouse and Joystick Sensitivity: The higher these settings, the more
- pronounced your ship's movement in response to your mouse or joystick's
- movement.
-
- * Joystick Deadzone: The higher this setting, the less sensitive your ship
- is to small movements of your joystick.
-
-
- Multi Sub-Screen - This is where you specify the settings for multiplayer
- games.
- * TCP/IPX - You can choose only TCP protocol in the Demo version.
- * IP Address - You can connect to specific IP addresses by entering them in
- this box.
- * PXO - This is where you enter your Login, Password, and Squadron that
- have been assigned to you by PXO.
- * Voice/General - This toggles between the Voice Specific and General
- multiplayer options.
- * Object Update - This tells the server how often you would like to be
- updated during a multiplayer game. If you have a slower connection (28.8,
- 33.6), you should choose Low. For 56k modems, choose Medium. Cable modems
- and ADSL or higher should choose High. If you are playing on a LAN,
- choose LAN updates.
- * Pilot/Squad Images - If you would like to download custom pilot and squad
- pics choose "Yes."
- * Transfer Missions - Select which directory you would like to transfer
- missions to and from.
- * Flush Cache - Pick when you want FreeSpace 2 to flush its mission cache.
-
-
- Detail Sub-Screen - This screen enables you to adjust the various detail
- level settings for FreeSpace 2. It is recommended that you use the default
- Preset Level chosen for you at install time. If you wish to change the
- current setting, use the Preset buttons on the right side of the screen. The
- Custom button enables you to modify the individual settings on the left side
- of the screen.
-
-
- Control Config Sub-Screen - Here you can configure your controls and key
- bindings to better suit your preferences. A list of functions appears on the
- left, with the corresponding key or button bindings on the right. Each of the
- four categories of functions near the bottom of the screen (Targeting, Ship,
- Weapons, and Misc.) has its own list of bound functions.
-
- To change a binding, simply double-click on the appropriate line and then
- press the new key or button. If two functions use the same key or button, it
- will create a conflict. Clicking "Clear Conflict" removes the original
- binding in favor of the new one.
-
- You must resolve all conflicts before leaving the Controls Config screen.
-
-
- HUD Config Sub-Screen - This screen is available only in the full version.
-
-
- 2e. Ready Room
- This door takes you straight to Briefing and then into the missions.
-
- * Briefing - This screen gives you an overview of the upcoming mission and
- delivers your orders. Each Briefing is arranged in stages, which can be
- navigated using the cursor keys or the arrow buttons on the bottom of the map
- display.
-
- The text for each stage appears at the bottom. This is also read to you by
- your commanding officer, unless you turned the voice off in the Options
- screen.
-
- If this is your first time playing FreeSpace 2, you'll begin in a training
- mission. It is STRONGLY recommended that you complete the training mission
- before proceeding to the combat missions. Training will familiarize you with
- different parts of the HUD display and with the basics of flight and combat.
-
- * NOTE: Several more training missions are included in the full release of
- FreeSpace 2. They provide an easy way to learn not only basic controls but
- also advanced combat techniques.
-
- The last stage in the Briefing displays your Objectives. Primary Objectives
- are very important to the mission's success. If you fail a Primary Objective,
- you may be forced to replay the mission before continuing. Secondary
- Objectives are less important, but it is always good to fulfill them if you
- can.
-
- Click "Commit" to accept your orders and begin the first training mission.
- Your training instructor will take you through the basics and you will then
- be ready to fly your first two combat missions.
-
-
-
- -----------
- 3. Gameplay
- -----------
-
- 3a. Demo Missions
- There are five missions included in this Demo. Mission 1 is training to
- familiarize you with the basic combat controls. Missions 2 and 3 are single-
- player missions that present you with a variety of challenges. If you perform
- extremely well in Mission 2, you are given access to a new fighter for
- Mission 3. The fourth and fifth missions are multiplayer missions for play
- via Volition's free PXO gaming service.
-
- The retail version of FreeSpace 2 contains more than 50 new single-player
- and multiplayer missions!
-
-
- 3b. Comm Menu
- How well you use the Comm Menu (default key "C") may be the difference
- between success and failure in many missions. With this menu you can order
- wingmen to attack or protect a target, cover you from enemy fire, or leave
- the battle area. You may also use the Comm Menu to request Rearming/Repair
- from a Support ship.
-
-
- --------------
- 4. Multiplayer
- --------------
-
- 4a. PXO
- PXO stands for "Parallax Online," a free multiplayer gaming service
- offered for Volition and Outrage games. The FreeSpace 2 Demo is supported by
- PXO. This service provides players with a meeting place in which to chat or
- coordinate multiplayer games. It's also used to store statistics for pilots.
- In order to play on PXO, you must have a Login and Password, which can be
- obtained from the PXO website (http://www.pxo.net). Click on the "Accounts"
- button and follow the directions. After you have registered, go into the
- Options screen. In the Multi tab, enter your Login and Password in their
- respective boxes. You can now play on PXO with any multiplayer pilot you have
- created.
-
- If you already have a PXO account from FreeSpace 1 or Descent 3, you do not
- need to create a new one. Your existing PXO Login and Password will track the
- FreeSpace 2 Demo stats for your pilots.
-
- * NOTE: To play multiplayer for the FreeSpace 2 Demo, you MUST be on PXO.
- IPX is supported in the full version of the game.
-
-
- 4b. Joining a game
- Once you're connected to PXO, click on the "Games" button at the bottom of
- the page. This will show you the list of games that are running in that
- channel. If you don't find any games to your liking, click "Cancel" to get
- back to the main PXO page and choose a different channel to check out its
- games.
-
-
- 4c. Setting up a game
- The first way to create a multiplayer game is to enter the PXO Ready Room,
- choose a channel, and then click on the "Games" button. Click on "Create
- Game" and then build your game. Pick a name and type (open, closed,
- restricted, or password protected), then click the "Accept" button. Then
- choose the mission (the Demo version contains two multiplayer missions--a
- cooperative mission and a free-for-all dogfight) and set any Host Options
- you'd like via the button near the bottom of the screen. Once you have enough
- players, click on "Commit" to start the mission.
-
-
- 4d. Standalone (Dedicated) Servers ------------------------
- In FreeSpace 2 multiplayer, if you choose to "Create Game" in the Ready
- Room, you are acting as a Non-Dedicated Game Server. Your machine will not
- only run your local game simulation, but will also simulate the game for all
- other players in your game. By doing both tasks, the other players in your
- game may see performance problems, especially if you have 5 or more players
- in the game.
-
- One way to avoid this is to run a Standalone Game Server. This enables one
- machine to >only< run the game simulation, not allowing someone to also play
- on it. By not doing game rendering, it enables more people to use the game
- server with little or no performance hit.
-
- * NOTE: For FreeSpace 2 games with five or more players, it's STRONGLY
- recommended that you use a Standalone/Dedicated Server. Non-Dedicated servers
- will not handle 8-12 people reliably. It's also STRONGLY recommended that
- anyone running a Standalone Server be connected to at least a dual-channel
- ISDN line, and preferably a T1.
-
- * Starting a Standalone Server:
- To run FreeSpace 2 as a Standalone Game Server, open an MS-DOS prompt to
- your FreeSpace 2 directory and type:
- FS -standalone
-
- A Windows dialog will come up with a tabbed interface with your Standalone
- Server options. Once the default Server Name has been filled in, the server
- is up and running. You may change the Server Name field and it will update on
- players' Join screens.
-
- Most of the interface options on the Standalone are self-explanatory.
-
- To shut down the server, press "Shut Down" or simply close the application.
-
- * NOTE: FreeSpace 2 Standalone servers perform better under Windows NT than
- under Windows95/98.
-
-
- * Standalone Config File
- There's a file in your FreeSpace2\data directory called "multi.cfg" that
- determines the default options used when you run a standalone server. The
- following options are currently supported:
-
- +name <servername> Sets the server name that appears in the games list.
-
- +pxo <channelname> Makes your server appear on Parallax Online. The server
- then appears in the specified channel's games listing and will upload
- player statistics for anyone who plays on it. Public channel names must be
- prefixed by a "#" and private channels by "+".
-
- Examples:
- +pxo #Team_Games - puts server in the public Team_Games channel
- +pxo +Biffs_Games - creates private channel "Biffs_Games" and places
- this server in it.
-
- * NOTE: If you want to use a public channel, the name >must< match one of
- the default public channel names. If it does not match, it will not be placed
- in any channel and won't be visible to anyone.
-
- The +pxo option is on by default in the multi.cfg file, assigned to a Lobby
- Channel. If you do not use PXO with your Standalone Game Server, it will still
- show up on a player's game lists if it's local to him and he has clicked the
- "Broadcast Locally" option to "On" under Options/Multi. If it's not local to a
- player, he may still join your non-PXO server by manually entering your
- server's IP address in Options/Multi sub-screen.
-
- +no_voice disallows voice transmission at any time
-
- +passwd the first person to join the server while it's empty will
- have to enter this password
-
- +low_update
- +med_update
- +high_update
- +lan_update
- These options enforce an upper limit on datarate for clients. For example,
- if the server has +high_update set, even if a client has LAN updates
- selected, he will be limited to high updates. It is not recommended that
- you run a standalone server unless it can support at least high update level.
-
- +max_players # Sets the maximum allowed players on your server. It's
- recommended that you keep this at a reasonable limit, based on your server's
- Internet connection type. The max supported players is 12.
-
- +ban <callsign> Bans a given player. Up to 50 banned players are supported.
-
- +passwd <password> Sets the host password. The first person connecting to
- the server is required to enter this before being granted hostship.
- Players joining later do not need the password.
-
- These options can be entered in any order and in any combination, with
- repeats overriding the previously entered values.
-
- * Standalone Servers & Mission Files
- Any FreeSpace 2 missions or campaigns appearing in your \data\missions
- directory are available for players to use on your Standalone Server. If a
- player does not have the mission file, the server automatically transfers
- it. Players are not able to upload missions to your server, however, so you
- have total control over what missions (and what types of missions) your
- Standalone Server provides.
-
-
- 4e. Server Listing Additions ----------------------------
- Two symbols have been added to the server listings that appear in the
- Join/Create game screen. An asterisk (*) appears next to Standalone Servers.
- Non-Dedicated Servers will have no asterisk. If a "C" appears next to the
- server name, it is currently running a Campaign mission (as opposed to a
- single, non-campaign mission).
-
-
-
- 4f. Co-op Mission
- The fourth mission in the Demo is a cooperative mission in which all the
- players are on the same side. A wing of fighters and a wing of bombers take
- on a Shivan cruiser and its fighter escort.
-
-
- 4g. Dogfight
- The fifth and final mission in the Demo is a free-for-all dogfight in and
- around an Alliance drydock. Up to 12 pilots can participate in the furball.
- Kills scored against AI pilots do not count in the dogfight mission.
-
-
- 4h. Squad War
- The full retail version of FreeSpace 2 includes support for Squad War.
- Squad War enables multiplayer squadrons to challenge other squadrons for
- control of territory in the FreeSpace 2 universe. Squad War is an organized
- form of team vs. team multiplayer gameplay. PXO servers will maintain a
- list of registered squadrons that will be managed by users through a
- web page. Squadrons will fight it out via team vs. team missions for
- control of star systems. The PXO database will keep track of which
- squadron controls which star system.
-
- More information can be found at the Squad War home page:
- http://www.squadwar.com
-
-
- 4i. Squad logos/pilot pictures
- Both the demo and retail versions of FreeSpace 2 support custom,
- player-made pilot pictures and squadron logos. When placed in the
- appropriate directories, they will be available to your pilots in
- the Barracks screen.
-
- To use custom pilot pictures, create one or more 160x120, 256 (8 bit)
- color images, in PCX format. Place the images in your
- \FreeSpace2Demo\data\players\images\ folder. If this folder does not
- yet exist, create it. If the picture is in the right format, it will
- show up in the Barracks screen.
-
- To use custom squadron logos, create one or more 128x128, 256 (8 bit)
- color images, in PCX format. Place the images in your
- \FreeSpace2Demo\data\players\squads\ folder. If this folder does not
- yet exist, create it. Use full green (RGB color 0,255,0) in the image
- where you wish it to be transparent when shown on the side of your ship.
-
- Both pilot and squad images will automatically transfer and be visible
- to anyone you play multiplayer games with.
-
- NOTE: Squad logos are only assignable on multiplayer pilots. Single
- player pilots are assigned to squadrons by GTVA Command.
-
-
- ----------------
- 5. Demo Feedback
- ----------------
-
- One reason to release a game demo is to get player feedback from players
- all over the world. We are interested in what you think of the game!
- You may contact us at one of the email addresses below:
-
- General feedback, comments & bug reports:
- fs2demo@volition-inc.com
-
- Technical questions/problems
- support@interplay.com
- (Also see section 6 below)
-
-
- ------------------
- 6. Troubleshooting
- ------------------
-
- The following are commonly asked questions, with answers.
-
- * NOTE: For all Tech Support on Parallax Online (PXO), please visit the
- support page (http://www.pxo.net/support.cfm). Interplay will >not< be able
- to help you with PXO problems.
-
-
- Common Questions & Answers
-
- 6a. DirectX -----------------------------------------------
-
- Q: I'm having mysterious video/audio/input problems.
-
- A: A lot of problems can be attributed to out-of-date DirectX drivers. If
- you're running Windows 95/98, make sure you're running DirectX 5.0 (or
- better). If you're running under Windows NT 4.0, you must have DirectX
- 3.0/Service Pack 3.
-
- You can obtain the latest drivers at:
- Windows 95:
- http://www.microsoft.com/msdownload/directx/dxf/enduser5.0/default.htm
- Windows NT:
- http://www.microsoft.com/support/winnt/default.htm
-
-
- 6b. Audio -------------------------------------------------
-
- Q: I get a warning about not having the Audio Compression Manager (ACM)
- installed.
- A: You need to install an ACM on your machine. Follow these steps for
- installing it:
- 1) First see if you have the Microsoft ADPCM installed:
- a) Click on the "Multimedia" icon in your Control Panel
- b) Click the Advanced Tab, and expand the Audio Compression
- Codecs list
- c) If you see "Microsoft ADPCM Codec," then you have the
- required ACM codec
- 2) If you see the correct ACM codec installed, there are two possible
- reasons why the ACM is not working in the game:
- a) You don't have msacm32.dll in your path
- b) Your ACM version is not 3.5 or higher
- 3) If the ACM codec is not installed, then follow these steps to
- install it:
- a) Click on the "Add New Hardware" icon in your Control Panel
- b) Select "No" when asked if Microsoft should search for new
- hardware (Click Next)
- c) Select "Sound, video and game controllers" from the
- Hardware Types list (Click Next)
- d) Select "Microsoft Audio Codecs" from the Manuf. list
- e) From the list of codecs on the right, select "Microsoft
- ADPCM CODEC" (Click Next)
- f) Reboot for the changes to take effect
-
-
- 6c. Video -------------------------------------------------
-
- Q: I have a 3DFX card, and it says "Expected VXD version 1.2, got V1.1."
- What do I do?
- A: This is caused by one of the following:
- 1) Your \windows\system\fxmemmap.vxd file is out of date. Getting and
- installing the latest Glide drivers *should* fix this, according to
- 3DFX. Or, simply copy the fxmemmap.vxd into your windows\system
- directory.
- 2) There is an out of date fxmemmap.vxd somewhere besides the
- windows\system directory. You should find all versions of this file on
- your drive and put the latest one in windows\system. Delete all other
- versions of it.
-
-
- 6d. Joysticks ---------------------------------------------
-
- Q: My ForceFX Force Feedback joystick does not appear to work.
-
- A: Do the following things:
- 1) Make sure you have the latest version of DirectInput.
- 2) Make sure you set up the joystick properly in the Windows 95 control
- panel. You should select "CH ForceFx Joystick for DX5 (Serial)". Do
- not use "CH Force FX Joystick (analog mode)", as this doesn't support
- Force Feedback.
-
-
- -------------------------------
- 7. Contacting Technical Support
- -------------------------------
-
- Interplay Productions Technical Support now offers troubleshooting guides
- with complete installation and setup instructions, as well as information
- that will help you overcome the most common difficulties. If you have
- access to the World Wide Web, you can find these at:
-
- www.interplay.com/support/
-
- Here you will find troubleshooting information on as well as information
- on regular system maintenance and performance.
-
- DirectX: www.interplay.com/support/directx/
- Joysticks: www.interplay.com/support/joystick/
- Modems and Networks: www.interplay.com/support/modem/
-
- (For game-specific information and additional troubleshooting, visit
- our main page at www.interplay.com)
-
- If you have questions about the program, our Technical Support Department
- can help. Our web site contains up-to-date information on the most common
- difficulties with our products, and this information is the same as that
- used by our product support technicians. We keep the product support
- pages updated on a regular basis, so please check here first for no-wait
- solutions:
-
- www.interplay.com/support/
-
- If you are unable to find the information you need on our web site, please
- feel free to contact Technical Support via e-mail, phone, fax, or letter.
- Please be sure to include the following information in your e-mail message,
- fax, or letter:
-
- Title of Game
- Computer manufacturer
- Operating system (Windows 95, DOS 6.22, etc.)
- CPU type and speed in MHz
- Amount of RAM
- Sound card type and settings (address, IRQ, DMA)
- Video card
- CD-ROM
- Mouse driver and version
- Joystick and game card (if any)
- A copy of the CONFIG.SYS and AUTOEXEC.BAT files from your hard drive
- A description of the problem you're having
-
- If you need to talk to someone immediately, call us at (949) 553-6678
- Monday through Friday between 8:00AM-5:45PM, Pacific Standard Time, with
- 24-hour, 7 days a week support available through the use of our automated
- wizard. Please have the above information ready when you call. This will
- help us answer your question in the shortest possible time. When you call
- you will initially be connected with our automated wizard. For information
- pertaining to your specific title, press "1" on the main menu and listen
- carefully to all prompts. All titles are listed alphabetically. After you
- have selected your title, the most common difficulties will be listed. If
- the difficulty you are having is not listed or you need additional
- assistance, you may press "0" on your games main menu, and you will be
- transferred to a Technical Support Representative. No hints or codes are
- available from this line.
-
- Interplay Productions Support Fax: (949) 252-2820
-
- Interplay Productions Technical Support
- 16815 Von Karman Avenue
- Irvine, CA 92606
-
- How to reach us online
- INTERNET E-MAIL: support@interplay.com
- WORLD WIDE WEB: www.interplay.com
- FTP: ftp.interplay.com
-
-
- UK & Europe
- Virgin Interactive
- Customer Support
- 74a Charlotte Street
- London
- W1P 1LR
-
- Tel: 0171 551 4266
- Fax: 0171 551 4267
-
- Web: www.vie.co.uk
- Email: customer_support@vie.co.uk
-
-
-
- ------------------------
- 8. FreeSpace 2 Web Links
- ------------------------
-
- If you're interested in FreeSpace 2-related web sites and information, here
- are some great places to start.
-
- Volition, Inc. homepage
- http://www.volition-inc.com
-
- Parallax Online
- http://www.pxo.net
-
- Interplay Productions
- http://www.interplay.com
-
- Descent Network FreeSpace page
- http://www.descent-freespace.com
-
- Planet FreeSpace
- http://www.planetdescent.com/planetfs/
-
- Xanadu's Mission Archive
- http://descent.gamestats.com/xanadu/index.html
-
- Ground FreeSpace
- http://www.groundfs.com
-
-
- ----------
- 9. Credits
- ----------
-
- FreeSpace 2 Demo developed by Volition, Inc.
- for Interplay Productions
-
-
- Volition, Inc.
- --------------
- Original Design
- Adam Pletcher (lead)
- Jason Scott
- Dave Baranec
- & FS2 Team
-
- Programming
- Dave Baranec (lead)
- Dave Andsager
- Jeff Farris
- Neil Kumar
-
- Art
- Jasen Whiteside (lead)
- John Enricco
- Matt Flegel
- David Gulisano
- Matt Kresge
- Kelly Snapka
-
- Writing
- Jason Scott
- Mike Breault
-
- Demo Mission Design
- James Agay
-
- Additional Mission Design
- Brad Johnson
- Jim Boone
- Chad Nicholas
- Jordan Roc
-
- Demo Sound and Music
- Dan Wentz
-
- Additional Sound and Music
- Scott Lee
-
- Vocal Samples
- Courtesy of Spectrasonics' "Symphony of Voices"
-
- Voice Acting
- Denton Brown
- Dave Butler
- Kay Holley
- Nick Lee
- Barbara Ridenour
- William Ridenour
- Tim Schroeder
- Jason Scott
-
- QA
- Anoop Shekar (lead)
- Allan Bautista
- Eric Keyser
- Nick Malnick
- Alvan Monje
- James Tsai
- Andrew McIntosh
-
- Additional Programming
- Alan Lawrance
- John Slagel
-
- Webmaster
- Nathan Camarillo
-
- Network & Technical Support
- Mark Muller
-
- Administrative Support
- Misty Goodman
- Ginny Gee
- Dawn Dvorak
-
- Executive Producer
- Mike Kulas
-
- Director of Product Development
- Philip Holt
-
- Beta Testers
- Solrazor
- Paul Griffin
- Mike Diedrich
- Hideki Minowa
- Colin Czerneda
- Ed Finkler
- Todd Miller
- Heiko Herrmann
- Tane Piper
-
-
-
- Interplay
- ---------
- Producer
- Jim Boone
-
- Line Producer
- Primo Pulanco
-
- V.P. of Product Development
- Trish Wright
-
- Division Director
- Feargus Urquhart
-
- Director of Quality Assurance
- Jeremy Barnes
-
- QA Manager
- Greg Baumeister
-
- Quality Assurance Project Supervisor and Compatibility Manager
- Darrell Jones
-
- Testers
- Erik Hernandez
- John Palmero
- Harold Kim
- Tony Piccoli
- David Fleischmann
- Matt Golembiewski
- Galacio Ramirez
- Tim Anderson
- Henry Lee
-
- Compatibility Technicians
- John Parker
- Derek Gibbs
- Josh Walters
- David Parkyn
-
- Product Marketing Manager
- Alison Quirion
-
- Communications Manager
- Lisa Bucek
-
-
-
-
- ---------------
- 10. Legal Stuff
- ---------------
-
- SOFTWARE USE LIMITATIONS AND LIMITED LICENSE
-
- General Product License. This copy of FreeSpace 2 (the "Software") is
- intended solely for your personal non-commercial home entertainment use.
- You may not decompile, reverse engineer, or disassemble the Software,
- except as permitted by law. Interplay Entertainment Corp. and its
- licensors retain all right, title and interest in the Software including
- all intellectual property rights embodied therein and derivatives thereof.
- The Software, including, without limitation, all code, data structures,
- characters, images, sounds, text, screens, game play, derivative works and
- all other elements of the Software may not be copied, resold, rented,
- leased, distributed (electronically or otherwise), used on a pay-per-play,
- coin-op or other for-charge basis, or for any commercial purpose. Any
- permissions granted herein are provided on a temporary basis and can be
- withdrawn by Interplay Productions at any time. All rights not expressly
- granted are reserved.
-
- Modem and Network Play. If the Software contains modem or network play,
- you may play the Software via modem transmission with another person or
- persons directly without transmission through a third party service or
- indirectly through a third party service only if such service is an
- authorized licensee of Interplay. For the purpose of this license, a
- "third party service" refers to any third party service which provides a
- connection between two or more users of the Software, manages, organizes,
- or facilitates game play, translates protocols, or otherwise provides a
- service which commercially exploits the Software, but does not include a
- third party service which merely provides a telephonic connection (and
- nothing more) for modem or network play. Authorized licensee services
- are listed on the Interplay Entertainment Corp. World Wide Web Site
- located at http://www.interplay.com. This limited right to transmit the
- Software expressly excludes any transmission of the Software of any data
- streams thereof on a commercial basis, including, without limitation,
- transmitting the Software by way of a commercial service (excepting those
- specific commercial services licensed by Interplay) which translates the
- protocols or manages or organizes game play sessions.
-
- Acceptance of License Terms. By downloading or acquiring and then retaining
- this Software, you assent to the terms and restrictions of this limited
- license. If you acquired the Software and do not accept the terms of this
- limited license, you must return the Software together with all packaging,
- manuals and other material contained therein to the store where you acquired
- the Software for a full refund and if you downloaded the Software, you must
- delete it.
-
-
-
- Copyright Information
- ---------------------
-
- FreeSpace 2 Demo (and full version) (c) 1999 by Volition, Inc. All rights
- reserved. Portions (c) 1999 Interplay Productions. All rights reserved.
- FreeSpace 2, Interplay, the Interplay Logo, and "By Gamers. For Gamers." are
- trademarks of Interplay Productions. Windows(r) 95 is a registered trademark
- of Microsoft Corporation. All rights reserved. Exclusively licensed and
- distributed by Interplay Productions. All other trademarks are the property
- of their respective owners.
-
-
- ----
- End of file
-